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  • 4
    avatar Chase : 31 Aug 11

    With Great Power Comes Great… Confusion

    This weekend we played the latest installment of our epic quest across the desert sands. We’re using Fourth Edition D&D... [more]
    Advice Cabin Trip DnD 4E Organization Tech
  • 4
    avatar Chase : 30 Aug 11

    Five Elegant RPG Mechanics

    Maybe it’s the code hacker in me, but I have a deep appreciation for those times when a problem is... [more]
    Commentary Elegance List Mechanics System
  • 2
    avatar cwhite : 29 Aug 11

    House Rules: Using Aspects in D&D

    In an earlier post, I spoke about building a D&D character using FATE’s concept of aspects. While I believe this... [more]
    Game Ready Content Aspects Character Character Creation DnD
  • 1
    avatar cwhite : 26 Aug 11

    Character Creation: 6 Aspects and 20 Questions

    Regular Intwhiskers (can I call you that?) will know that our home group has been playing through a game of... [more]
    Commentary Aspects Character Creation DnD FATE
  • 3
    avatar Chase : 25 Aug 11

    Tools of the Trade – Tracking Initiative

    As any amateur handyman (or handywoman) knows, everything is easier when you have the right tool for the job. Luckily... [more]
    Game Ready Content Initiative Tools Tools of the Trade
  • avatar BryanMD : 24 Aug 11

    Making Your Group Click

    There’s been a lot of talk here at Intwischa about what makes for a good role-playing session. Lots of specifics... [more]
    Advice Advice gming Groups
  • 1
    avatar BryanMD : 23 Aug 11

    Tuesdays With Aaron

    My first regular game of Dungeons & Dragons was a 2E dungeon crawl that took place over several months on... [more]
    Commentary gming Inspiration Memory Religion, Myth, and Philosophy
  • From the Archives: Stranger Than Fiction – The Lambton Worm

    1 Chase 22 Aug 11 Between work emergencies, conferences, wedding anniversaries, and preparations for the upcoming Cabin Trip, things are pretty hectic here at the... [more]
  • The Devil’s In The Details

    2 BryanMD 19 Aug 11 So my wife and I are watching The Scorpion King last night, partly because we sometimes enjoy schmaltzy action flicks,... [more]
  • Update: Die Roll Ammo Tracking

    2 Chase 18 Aug 11 A while ago, Charlie came up with the idea of using dice to track ammunition. We ended up working it... [more]
  • Beware the Brain-Tapping Elves

    2 Chase 17 Aug 11 It was a dark and stormy night. Actually, it was after school in the late nineties. We were hanging out,... [more]
  • In Memoriam: Sir Quincy Barrows, Explorer

    BryanMD 16 Aug 11 Sir Quincy Goodfellow Barrows, Nobleman and Fellow in the Royal Society, was privileged to receive a commission to lead an... [more]
  • The Campaign Setting Generator

    BryanMD 15 Aug 11 For those of you playing along at home, we here at Intwischa have been providing you, the game master, with... [more]
  • Story Resolution: Drop A Tonic Bomb On Your Players

    cwhite 12 Aug 11 Genetics can be cruel. My sister is a musical prodigy–I’ve literally seen her pick up a new instrument from a... [more]
  • Getting Dicy

    Chase 11 Aug 11 We’ve recently started a new campaign here at the Intwischa campus, using the Dresden Files RPG. I don’t have Fudge... [more]
  • Today’s Good News: The Campaign Bible

    BryanMD 10 Aug 11 In a previous Intwischa post, I explained why I (along with most sixth-grade girls) keep a diary or journal during... [more]
  • Game Idea Generator

    1 Chase 8 Aug 11 As GMs, we’ve got a lot on our shoulders. The players just have to run a character, but the GM... [more]
  • Typecasting, Spellcasting & You

    1 BryanMD 5 Aug 11 Johnny Depp recently said that “With any part you play, there is a certain amount of yourself in it.” From... [more]
  • How Would Aristotle Roll? – Making Conflict Meaningful in Your Games

    cwhite 4 Aug 11 Remember that story plot graph everyone learned in high school? The one with “rising action, climax, falling action?” Most of... [more]
  • 1
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What is Intwischa?

Here at intwischa.com, we strive to celebrate the finer attributes of pencil-and-paper roleplaying games. While the barbarian or rogue might scoff at these characteristics as mere dump stats, we wholly embrace them, acknowledging that our hobby is an erudite, enlightened, and inherently social endeavor.

Equipped with smoking jackets, snifters of brandy, and a swelling sense of self-importance, we have gathered around a table of fine mahogany to examine these games we play. We strive to help ourselves and our readers sufficiently extract every nugget of enjoyment this pastime has to offer.

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