Pathfinder Magic Items: ‘Sigils of the Saints’

Game Ready Content Magic Pathfinder Religion, Myth, and Philosophy

We here at Intwischa are off and running with a new campaign using the Pathfinder system, and all this excitement has led to talk of new games set in our original campaign world.  Religion plays a huge part in this setting, so it seemed only natural to invent some ‘magic items’ that reflect the divine favor of past saints.  Let us know what you think about one of our first-ever Pathfinder offerings!

Sigil of Shaedu

Known for his commanding presence in times of struggle, Shaedu is also known as the Lion’s Head.  Usually taking the form of a golden or ivory claw, any good-aligned character may be awarded this icon for particularly brave leadership in the face of darkness.  When worn somewhere on that individual’s body, the Sigil of Shaedu allows that character to add their Strength ability modifier to their Charisma ability modifier for any rolls related to intimidation, diplomacy, or other acts of authority (as determined by the game master).  In addition, the character may count one attack roll per day as if he had ‘taken 20′, to represent his stoic resolution and focus to strike his foe; this attack does not count as a Critical Hit.  The Sigil of Shaedu does not interfere with the wearing of any other equipment, but loses all its power if the bearer ever retreats from battle, or if it is taken from the owner by force.

Sigil of Charodae

Charodae was a fleet hero who famously crossed half the known world in one night to protect the ruling family of his homeland.  Called the Eagle’s Wing by many of the faithful, his sigil is most often presented as a feather carved from some semi-precious stone such as jade or aquamarine.  The bearer of this charm may Fly once per day, at a speed of 10 feet times their Dexterity modifier, to a minimum of 10 feet.  If the character is already capable of flight, this bonus is added to their existing speed.  In addition, the character gains 2 free ranks in the Acrobatics and Fly skills, and counts them as Class Skills if they do not already.  This sigil’s power is rendered void if the bearer is ever bound or imprisoned.

Sigil of Aerox

Small in stature but plentiful in power, Aerox was given divine might at crucial moments as a reward for his steadfast faith.  Members of many churches refer to Aerox as the Blessed Bull, and his symbol is a simple iron ring, warm to the touch and usually worn by the bearer on either thumb; however, some apostles of Aerox choose to adorn their body with it as a piercing as well.  The bearer of a Sigil of Aerox may Bullrush as a Move action (instead of a Standard action) once per combat.  In addition, the bearer’s strength at these times is so great that if successful they may push their target back 5 feet, and an additional 5 feet for every 3 by which their attack exceeds their opponent’s CMD.  Normally this extra movement is allowed for every 5 by which their attack succeeds.  This sigil loses its power if the bearer is ever successfully compelled to move against their will.

Sigil of Maelak

A fierce crusader in the fight to vanquish enemies of his faith, Maelak could wield any weapon and gain victory in combat.  Hailed in legends as the Spirit Sword, Maelak’s symbol is the image of a bone carved from polished wood.  When attached to the bearer’s weapon (or its hilt, pommel, etc.), once a day that weapon may be treated as a +3 magical weapon that deals double damage to any Outsider.  This effect lasts for a number of hours equal to the bearer’s Wisdom ability modifier.  In addition, the bearer also gains a +3 bonus to their Armor Class against any attacks from Outsiders.  Once attached to a particular weapon, this sigil may not be removed or it loses its power.  Likewise, it will become useless if the weapon it is attached to is sundered, stolen, or sold.

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