Last week I gave a step-by-step guide to creating custom counters for Houses of the Blooded. Specifically, these counters are going to be used to track the in-game currency called ‘Style points.’ Using a process called image transfer, I recreated some vintage French tarot cards using designs I found online. At the end of my…
Tag Archives: Houses of the Blooded
A few weeks ago, I announced our Houses of the Blooded Aspects Library. I’ve now expanded that tool to include Blessings. They’re indexed by Name, Tag, House, and Suaven. I hope this will be useful to any Houses of the Blooded players out there. I’m continuing to come up with new features for this thing,…
There are many types of in-game ‘currency’ found throughout RPGs, and our recent fixation on Houses of the Blooded has concentrated on the use of Style points. Players begin the game with a designated amount of Style points, and can spend them to add desired details to the story, take advantage of details in a particular…
In my previous post on pickup games I pointed out that, while Houses of the Blooded (HotB) is easy to GM with little to no preparation, character creation takes some time. Our experiments with this game have consisted of a series of one-shots. For most of these, the players have created new characters in each….
As you’ve probably noticed, the Intwischa crew has a fairly new infatuation with Houses of the Blooded (HotB). HotB is what you’d get if you fired up the pop culture melting pot, and tossed in generous portions of Game of Thrones, FATE, Dangerous Liaisons, and most of Europe’s history prior to World War I. Chase…
Those who remember some of our older posts might recollect that Bryan’s our compulsive planner, Charlie’s the inveterate improviser, and I use a sort of hybrid style. I tend to plan an outline of a plot, and improv the details. While that sentence did have the word “improv” in it, the “plan” part was pretty…
I imagine that I’m not unusual among gamers in that my first exposure to roleplaying games featured binary conflict. By this, I mean that everything was measured in terms of success or failure–a “win” or “lose” option for each tension point that helped determine how the story moved forward. Certainly, these games included room for…
There’s been a flurry of design activity around Intwischa lately. I think all of us have an original RPG system in the works, new campaigns are constantly being created, and I’m in the midst of building an original campaign world. We’ve also been working on a re-design for the blog itself. In addition, we recently…
I’m embarrassed to admit that some of Intwischa’s best hits come from last year’s April Fools coverage of “D&D 4.5.” I hope people know we’re kidding, and at the same time, am setting a personal goal of not doing another April Fools post. Instead, I’m hoping that this year witnesses the inauguration of “April Tools…
Once upon a time, in a school bus far, far away, I ran a game. I don’t remember what characters were in it. I don’t even remember what it was about. What I do remember is wondering about my players’ amusement whenever somebody mentioned healing potions. They’d fend off a monster, everybody would drink a…